AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in France: Q4 2021 Performance
Discover the performance trends of the top 5 boxing games on iOS in France during Q4 2021, including weekly downloads, revenue, and active user metrics.
Throughout Q4 2021, the top 5 boxing games on iOS in France experienced varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Boxing Star: Real Boxing Fight, published by THUMBAGE, saw its weekly revenue peak at around $2.1K in the first week of November. Downloads spiked to over 3.4K in the same week, and active users surged to approximately 10.6K. However, these metrics gradually declined towards the end of the quarter, with weekly revenue stabilizing around $500 and downloads hovering between 300 and 500.
Real Boxing 2 from Vivid Games S.A. showed a notable increase in weekly revenue, reaching nearly $1K in the final week of December. Downloads also saw a significant uptick, peaking at about 5.9K during the same period. The game's active user base grew steadily, ending the quarter with approximately 8.8K users.
Slap Kings, developed by Lion Studios, maintained consistent weekly revenue around $100 to $200. Downloads ranged from 800 to 1.8K, with a notable peak in the last week of December. Active users increased from around 4.8K at the start of the quarter to over 8.1K by the end.
WWE Mayhem, by Reliance Games, had a relatively stable revenue trajectory, with a notable spike to $330 in the final week of December. Downloads showed a moderate increase, peaking at 725 in mid-October. The active user base fluctuated but remained around 800 to 1.5K throughout the quarter.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. exhibited minimal fluctuations in revenue, generally staying below $200. Downloads were negligible, and the active user count hovered around 70 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.